Trinity R.P.S. is (obviously) a derivation of rock-paper-scissors that allows the addition of a third competitor. The premise behind Trinity R.P.S. is to provide a moderately increased game length with more exciting game play. Not to mention you sometimes need to settle three-way disputes!
Definitions
Scoring
In order to win a game of Trinity R.P.S., one must obtain 3 points. The point range is between -3 and 3. All players start at 0 points. Points are obtained by 1) being a "Hero" or 2) being the character defined by a "Trinity" after a "Declaration" has occurred or 3) being your "declared" character in the event of another natural. It is possible for all three players to earn a point in a "Natural" matching that of the "Declaration". A player may lose a point by being a "Victim". The first competitor to 3 points, wins. Any player reaching -3 is immediately eliminated from the game and the remaining players must play traditional R.P.S. until one of the players reaches 3 points. This means that if a player is eliminated, the two players left must continue with their current score.
Example Game
The competitors Sam, Julie, and Abe will play a match of Trinity R.P.S.. Each player starts with a score of 0.
Player | Character | Score |
---|---|---|
Sam | rock | 0 |
Julie | rock | 0 |
Abe | paper | 0+1 |
Hero! |
Player | Character | Score |
---|---|---|
Sam | scissors | 0-1 |
Julie | rock | 0 |
Abe | rock | 1 |
Killer! Sam is the Victim! |
Player | Character | Score |
---|---|---|
Sam | paper | -1 |
Julie | paper | 0 |
Abe | paper | 1 |
Trinity! No score because a "Declaration" has not occurred. |
Player | Character | Score |
---|---|---|
Sam | rock | -1 |
Julie | paper | 0 |
Abe | scissors | 1 |
Natural! First Natural = Declaration, each player now represents their current character. On successive Trinities the player representing that character in the trinity will earn a point. |
Player | Character | Score |
---|---|---|
Sam | paper | -1 |
Julie | rock | 0-1 |
Abe | paper | 1 |
Killer! |
Player | Character | Score |
---|---|---|
Sam | rock | -1+1 |
Julie | scissors | -1 |
Abe | scissors | 1 |
Hero! |
Player | Character | Score |
---|---|---|
Sam | paper | 0 |
Julie | paper | -1 |
Abe | scissors | 1+1 |
Hero! |
Player | Character | Score |
---|---|---|
Sam | paper | 0 |
Julie | scissors | -1 |
Abe | rock | 2 |
Natural! No score. |
Player | Character | Score |
---|---|---|
Sam | rock | 0-1 |
Julie | paper | -1 |
Abe | paper | 2 |
Killer! |
Player | Character | Score |
---|---|---|
Sam | scissors | -1 |
Julie | scissors | -1 |
Abe | scissors | 2+1 = 3! |
Trinity! Since "Declarations" have occurred and Abe represents scissors, he gains a point...and Wins! |
Sudden Death Rules
Sudden Death Trinity R.P.S. is used for simplifying a 3-way problem into a 2-way problem in which Classic R.P.S. takes over. This method of play can be used to determine advancing players in a championship in which 2 of 3 opponents need to advance.
Game Play
Play a game of Trinity R.P.S. as per normal. The first player to be a "Hero" is automatically a winner and should step aside for the remaining 2 players to play traditional sudden death R.P.S.. If a "Killer" is encountered, the "Victim" is immediately eliminated and the 2 remaining players advance.